imfineandyu222 .
  1. Google launches new AI SIMA: Let it be your best gaming companion!

    Google launches new AI SIMA: Let it be your best gaming companion!

    Google officially unveiled its latest AI system, SIMA (Scalable Instructable Multiworld Agent), on March 13th in the local time of the United States. This system not only has the ability to instantly listen to and follow human instructions but also possesses the capability to intelligently manipulate game content.

    DeepMind previously released AlphaStar, an artificial intelligence that achieved the "Grandmaster" level in "StarCraft II." Now, DeepMind is further shifting its focus from a single game to a universal, programmable game AI. In its latest technical report, Google DeepMind introduced SIMA, a general AI agent designed for 3D virtual environments. Through collaboration with game developers, SIMA has been trained on various games including "No Man's Sky," "Teardown," and "Goat Simulator."

    This research marks the first time an AI agent has demonstrated its ability to understand diverse gaming environments and execute tasks following natural language commands like humans. DeepMind aims to expand the capabilities of general AI agents from the virtual world to the real world through this research.
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  2. "Cyberpunk 2077" Player Discovers Cool Easter Egg, Development Team Cheers Excitedly!

    "Cyberpunk 2077" Player Discovers Cool Easter Egg, Development Team Cheers Excitedly!

    Recently, a player of "Cyberpunk 2077" stumbled upon a super cool new Easter egg in the game's main menu! The game development team was thrilled when they saw it because they had been eagerly waiting for someone to discover this little surprise.

    The player, crushovitz_b, noticed that after leaving the mouse cursor on the version number tab for a while, the game's version number changed from 2.12 to 2.0.77. This is actually a special tribute Easter egg to the game's title, 2077!
    Pawel Sasko, the narrative director and associate director of the sequel for "Cyberpunk 2077," expressed great joy upon the discovery of this little surprise. He replied in a tweet, saying, "What a fantastic find! At first, I doubted whether you could find it." Monika Janowska, the producer of "Cyberpunk 2077," chimed in, saying, "Fantastic, it's finally been found! You did an amazing job!"

    The most interesting part is that crushovitz_b didn't actually intend to search for this Easter egg; he just happened to leave the mouse cursor there while going to get water and stumbled upon this delightful surprise...

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  3. 《暗黑破壞神4》正式推出測試伺服器:但並非每個賽季都有

    《暗黑破壞神4》正式推出測試伺服器:但並非每個賽季都有

    在最新的直播中,暴雪宣布《暗黑破壞神4》下一賽季的更新量將超過去年遊戲第二賽季,並且宣布玩家將有機會通過測試服提前體驗這些新功能。


    自從遊戲第一賽季推出以來,玩家一直呼籲暴雪為遊戲添加與《暗黑破壞神3》和《暗黑破壞神2:重製版》相似的PTR(公共測試領域/測試服)。第三賽季推出後出現的大量問題再次證明了測試服的重要性,顯然暴雪也認識到了這一點。
    然而,在直播中暴雪解釋稱,並非每個賽季都會有測試服。社區副總監 Adam Flecher 表示:“這取決於我們所做改變的規模,但對於第四賽季,我們絕對計劃開放PTR。”隨後開發者表示測試服上線日期和第四賽季內容將在“幾週後”的另一場直播中公布。
    暴雪尚未公布第四賽季的具體內容,但承諾將對裝備掉落的機制進行大規模而根本性的改動。目前,掉落的裝備中只有少量值得保留,大部分都會被轉化為材料,這需要玩家花費大量時間查看裝備數值。

    在之前的直播中,暴雪曾表示,第四賽季的目標是讓掉落的裝備變得更有價值,無論它們是否比你目前的裝備更好。這很可能是一種類似《流放之路》等其他ARPG的改造系統。
    新的直播還透露了第四賽季對死靈法師召喚物的重大改動,該職業召喚的骷髏等隨從可能會隨著角色升級而變得更強,類似於第三賽季中的機械蜘蛛隨從。實時服務首席設計師 Adam Jackson 表示:“讓隨從變得更出色是我們的首要任務之一。除了下周季中的補丁外,我們還計劃在第四賽季中推出許多內容。”

     

     

     ...

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  4. "Diablo IV" officially launches the testing server: But not every season has one

    "Diablo IV" officially launches the testing server: But not every season has one

    In the latest live broadcast, Blizzard announced that the upcoming season of "Diablo IV" will bring updates surpassing those of last year's second season, and players will have the opportunity to experience these new features early through the testing server.

    Since the launch of the first season of the game, players have been urging Blizzard to add a PTR (Public Test Realm/Testing Server) similar to "Diablo III" and "Diablo II: Resurrected". The significant issues that arose after the release of the third season once again demonstrated the importance of a testing server, and Blizzard appears to acknowledge this.


    However, Blizzard explained during the live broadcast that not every season will have a testing server. Community Deputy Director Adam Flecher stated, "This depends on the scale of the changes we make, but for the fourth season, we absolutely plan to open the PTR." Subsequently, developers mentioned that the testing server launch date and the content of the fourth season will be announced in another live broadcast "several weeks later".


    Blizzard has not yet disclosed the specific content of the fourth season, but it promises to make significant and fundamental changes to the equipment drop mechanism. Currently, only a small amount of equipment dropped is worth keeping, and most will be converted into materials, requiring players to spend a considerable amount of time reviewing equipment values.


    In a previous broadcast, Blizzard stated that the goal of the fourth season is to make dropped equipment more valuable, regardless of whether it is better than the player's current equipment. This is likely to be a transformation system similar to other ARPGs like "Path of Exile".


    The new broadcast also revealed significant changes to the summoning creatures of the necromancer in the fourth season, with summoned skeletons and other minions possibly becoming stronger as the character levels up, similar to the mechanical spider minions in the third season. Adam Jackson, Chief Designer of Real-Time Services, stated, "Making minions feel better is one of our top priorities. In addition to the patch in the middle of next week's season, we also plan to introduce a lot of content in the fourth season."...

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  5. "Diablo IV" officially launches the testing server: But not every season has one

    "Diablo IV" officially launches the testing server: But not every season has one

    In the latest live broadcast, Blizzard announced that the upcoming season of "Diablo IV" will bring updates surpassing those of last year's second season, and players will have the opportunity to experience these new features early through the testing server.

    Since the launch of the first season of the game, players have been urging Blizzard to add a PTR (Public Test Realm/Testing Server) similar to "Diablo III" and "Diablo II: Resurrected". The significant issues that arose after the release of the third season once again demonstrated the importance of a testing server, and Blizzard appears to acknowledge this.


    However, Blizzard explained during the live broadcast that not every season will have a testing server. Community Deputy Director Adam Flecher stated, "This depends on the scale of the changes we make, but for the fourth season, we absolutely plan to open the PTR." Subsequently, developers mentioned that the testing server launch date and the content of the fourth season will be announced in another live broadcast "several weeks later".


    Blizzard has not yet disclosed the specific content of the fourth season, but it promises to make significant and fundamental changes to the equipment drop mechanism. Currently, only a small amount of equipment dropped is worth keeping, and most will be converted into materials, requiring players to spend a considerable amount of time reviewing equipment values.


    In a previous broadcast, Blizzard stated that the goal of the fourth season is to make dropped equipment more valuable, regardless of whether it is better than the player's current equipment. This is likely to be a transformation system similar to other ARPGs like "Path of Exile".


    The new broadcast also revealed significant changes to the summoning creatures of the necromancer in the fourth season, with summoned skeletons and other minions possibly becoming stronger as the character levels up, similar to the mechanical spider minions in the third season. Adam Jackson, Chief Designer of Real-Time Services, stated, "Making minions feel better is one of our top priorities. In addition to the patch in the middle of next week's season, we also plan to introduce a lot of content in the fourth season."...

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  6. "Diablo IV" officially launches the testing server: But not every season has one

    "Diablo IV" officially launches the testing server: But not every season has one

    In the latest live broadcast, Blizzard announced that the upcoming season of "Diablo IV" will bring updates surpassing those of last year's second season, and players will have the opportunity to experience these new features early through the testing server.

    Since the launch of the first season of the game, players have been urging Blizzard to add a PTR (Public Test Realm/Testing Server) similar to "Diablo III" and "Diablo II: Resurrected". The significant issues that arose after the release of the third season once again demonstrated the importance of a testing server, and Blizzard appears to acknowledge this.


    However, Blizzard explained during the live broadcast that not every season will have a testing server. Community Deputy Director Adam Flecher stated, "This depends on the scale of the changes we make, but for the fourth season, we absolutely plan to open the PTR." Subsequently, developers mentioned that the testing server launch date and the content of the fourth season will be announced in another live broadcast "several weeks later".


    Blizzard has not yet disclosed the specific content of the fourth season, but it promises to make significant and fundamental changes to the equipment drop mechanism. Currently, only a small amount of equipment dropped is worth keeping, and most will be converted into materials, requiring players to spend a considerable amount of time reviewing equipment values.


    In a previous broadcast, Blizzard stated that the goal of the fourth season is to make dropped equipment more valuable, regardless of whether it is better than the player's current equipment. This is likely to be a transformation system similar to other ARPGs like "Path of Exile".


    The new broadcast also revealed significant changes to the summoning creatures of the necromancer in the fourth season, with summoned skeletons and other minions possibly becoming stronger as the character levels up, similar to the mechanical spider minions in the third season. Adam Jackson, Chief Designer of Real-Time Services, stated, "Making minions feel better is one of our top priorities. In addition to the patch in the middle of next week's season, we also plan to introduce a lot of content in the fourth season."...

    閱讀更多 »
  7. "Diablo IV" officially launches the testing server: But not every season has one

    "Diablo IV" officially launches the testing server: But not every season has one

    In the latest live broadcast, Blizzard announced that the upcoming season of "Diablo IV" will bring updates surpassing those of last year's second season, and players will have the opportunity to experience these new features early through the testing server.

    Since the launch of the first season of the game, players have been urging Blizzard to add a PTR (Public Test Realm/Testing Server) similar to "Diablo III" and "Diablo II: Resurrected". The significant issues that arose after the release of the third season once again demonstrated the importance of a testing server, and Blizzard appears to acknowledge this.


    However, Blizzard explained during the live broadcast that not every season will have a testing server. Community Deputy Director Adam Flecher stated, "This depends on the scale of the changes we make, but for the fourth season, we absolutely plan to open the PTR." Subsequently, developers mentioned that the testing server launch date and the content of the fourth season will be announced in another live broadcast "several weeks later".


    Blizzard has not yet disclosed the specific content of the fourth season, but it promises to make significant and fundamental changes to the equipment drop mechanism. Currently, only a small amount of equipment dropped is worth keeping, and most will be converted into materials, requiring players to spend a considerable amount of time reviewing equipment values.


    In a previous broadcast, Blizzard stated that the goal of the fourth season is to make dropped equipment more valuable, regardless of whether it is better than the player's current equipment. This is likely to be a transformation system similar to other ARPGs like "Path of Exile".


    The new broadcast also revealed significant changes to the summoning creatures of the necromancer in the fourth season, with summoned skeletons and other minions possibly becoming stronger as the character levels up, similar to the mechanical spider minions in the third season. Adam Jackson, Chief Designer of Real-Time Services, stated, "Making minions feel better is one of our top priorities. In addition to the patch in the middle of next week's season, we also plan to introduce a lot of content in the fourth season."...

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  8. TEST

    TEST UPDATE

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