Palworld's Rollercoaster Ride: Record Sales Amidst Plagiarism Claims and AI Controversy | Top Gaming News Roundup January 18 - 24

We're just a few days shy away from some of the biggest early releases of 2024 but the news train has picked up a whole lot of steam. There are skyrocketing sales numbers for an unexpected hit, more industry layoffs, a smattering of controversies, and a twist to an unlikely turn of events. All of that and more in the biggest headlines for January 18 to 24.

Palworld's Rollercoaster Ride: Record Sales Amidst Plagiarism Claims and AI Controversy

(Credit: store.steampowered.com)

Pocketpair's Palworld is making waves – and not just the kind that splash in the world of monster-catching RPGs. In a stunning debut, Palworld sold a whopping 7 million copies in just 5 days, racing past one million sales in eight hours and leaving industry giants like Cyberpunk 2077 and Elden Ring in the dust with a peak of 2.01 million players on PC. Needless to say, this indie hit, blending the charm of Pokemon with the thrill of an open-world adventure, has gamers hooked.

(Credit: steamdb.info)

(Credit: twitter.com/Palworld_EN)

But it's not all sunshine and rainbows in Palworld. The game's skyrocketing success has brought it under a microscope, and what's being spotted is stirring up controversy. Fans and critics alike are raising eyebrows at the striking resemblance between Palworld's creatures and those from the beloved Pokemon series. From Dumud's fin mimicking Pokemon's Sobble to Grintale's uncanny similarity to Galarian Meowth, the comparisons are hard to ignore. The Twitterverse is buzzing with debates and speculations – is this creative inspiration or a case of AI-assisted design shortcuts?

(Credit: twitter.com/GodmasterBun)

Amidst these swirling plagiarism allegations, Pocketpair remains silent, leaving the community pondering the true origins of these charismatic creatures. Despite the controversy, Palworld's sales numbers speak volumes – it's a hit that's not slowing down anytime soon. Whether it's the allure of its Tears of the Kingdom-esque world, its Valheim-like gameplay, or just the sheer novelty, Palworld has indeed challenged what we thought we knew about gamers' tolerance for AI-generated content.

(Credit: facebook.com/Nmia.Gaming)

Riot Games' Restructuring: Impact on Projects and Staff in the Quest for Focus

(Credit: riotgames.com)

Riot Games, the titan behind League of Legends, is making headlines – and this time, it's not about a new game release. The company has announced a significant workforce reduction, laying off 530 employees, about 11% of its total global staff. And contrary to what most gamers might feel, this move isn't about pleasing shareholders or crunching numbers; it's about survival and sustainability.

(Credit: riotgames.com)

Riot's CEO, Dylan Jadeja, outlines a journey of rapid growth and diversification since 2019. The company leaped into new ventures, expanding its portfolio and global presence. But now, Riot faces a crucial crossroads – too many irons in the fire, leading to unsustainable costs and a diluted focus. It's a story of ambition meeting reality, and the need to trim the fat to protect the company's core.

(Credit: playruneterra.com)

The layoffs, targeting mainly non-core development teams, also signal the end of Riot Forge and a scaling down of the Legends of Runeterra team. Despite efforts, Runeterra hasn't hit the expected milestones, and subsidizing its costs through other games is no longer viable. Riot is now doubling down on its heavy hitters – League of Legends, Valorant, Teamfight Tactics, and Wild Rift – honing in on content and updates that resonate most with players.

(Credit: twitter.com/lumbogg)

For those affected by the layoffs, Riot is extending a generous severance package, including six months' pay, bonuses, health benefits, and additional support. It's a respectful acknowledgment of their contributions and a helping hand as they transition to new opportunities.

New Game Plus Paywall: Like a Dragon: Infinite Wealth Faces Fan Fury

(Credit: infinitewealth.sega.com)

The gaming world is ablaze with the latest controversy surrounding "Like a Dragon: Infinite Wealth." The game, set to release on January 26, is under fire for its decision to gatekeep the beloved New Game Plus mode behind pricier editions. Fans looking forward to replaying the game with their hard-earned skills and gear are in for a rude awakening - unless they're willing to shell out $85/£75 for the Deluxe edition or $110/£95 for the Ultimate edition.

(Credit: infinitewealth.sega.com)

The backlash is significant, with the top comment on the Yakuza subreddit calling out the decision as outright "greedy." Even Yong Yea, the voice behind one of the game's protagonists, has criticized this monetization strategy, highlighting the negative impact on community goodwill and replayability.

(Credit: twitter.com/YongYea)

The controversy is not just limited to the standard edition. The Digital Deluxe and Ultimate Editions, which include the contentious New Game Plus mode, also offer additional perks like a post-game dungeon and extra characters for mini-games. However, these bonuses have done little to quell the dissent.

Trademark Tussle: Take-Two vs. Remedy's Logo Dispute Resolved Amicably

(Credit: twitter.com/Wario64)

In the intricate dance of trademark disputes, Take-Two Interactive and Remedy Entertainment recently found themselves locked in a potentially contentious situation. The issue? Take-Two filed a trademark dispute against Remedy, alleging that the latter's new logo bore too close a resemblance to the iconic Rockstar Games brand.

(Credit: twitter.com/usemyhandle)

This legal skirmish could have spelled trouble, especially considering the history between the two companies. Remedy, known for its original development of Max Payne, sold the IP to Take-Two back in 2002. Currently, Remedy is working with Rockstar Games on remakes of the first two Max Payne games, with Rockstar funding the development and Remedy set to receive royalties post-recoupment.

(Credit: twitter.com/stephentotilo)

However, the potential clash has been defused with a surprising twist. Stephen Totilo of Game File reported receiving a statement from Remedy clarifying that the trademark issue with Take-Two was resolved amicably late last year. This clarification suggests that the legal filing was a mere formality rather than an indication of a deeper rift.

YouTuber's Class-Action Lawsuit Against Ubisoft Ignites Debate

(Credit: youtube.com/@Accursed_Farms)

Ross Scott, the voice behind the popular YouTube channel Accursed Farms, is fueling a heated debate in the gaming world with his plans for a class-action lawsuit against Ubisoft over the shutdown of "The Crew." This move comes as a response to Ubisoft delisting the game from digital storefronts last year and planning to shut down its servers on March 31, rendering the game unplayable.

(Credit: ubisoft.com)

Scott's argument hinges on the notion that "The Crew" was sold as a perpetual license, not a subscription service. By shutting down the servers, Ubisoft essentially nullifies the game's value post-purchase, a practice Scott believes falls into a legal grey area. He's aiming to challenge this in court, a move that's never been tested but might "have some teeth."

His stance is clear – the only acceptable settlement would be for Ubisoft to patch "The Crew" to make it playable without further support. It's a bold proposition, aiming to set a precedent for future game shutdowns.

China's Gaming Regulation Rollback: A Relief for the Industry?

(Credit: twitter.com/PDChina)

In a surprising turn of events, China's gaming regulator, the National Press and Publication Administration (NPPA), has removed the contentious draft rules aimed at curbing gaming addiction from its website. This move comes after a tumultuous period that saw the proposals spark market turmoil, wiping nearly $80 billion in market value from China's leading gaming companies, Tencent Holdings and NetEase.

(Credit: facebook.com/NetEaseOfficial)

Analysts find the removal of the announcement unusual, signaling potential revisions in the pipeline. The proposed rules included strict spending limits for online games and a ban on forced player-versus-player combat – regulations that had sent shockwaves through the gaming sector.

(Credit: google.com)

Shares of Tencent and NetEase saw a significant rebound, rising as much as 6% and 7% respectively in morning trading, reflecting investor relief. This rollback, or at least pause, in regulatory measures, seems to be a response to the overwhelmingly negative reaction from investors, businesses, and the public.

 

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